I don't know the answer to your question (seems like it is not neccessarily connected to gcc either) and you would most likely be better off asking the same in the Help forum itself.
Hey, I'm using Ogre3d 1.8.1 on Windows 7 64-bit with boost 1.52 and I've gotten to the point where I build the actual sdk, cmake runs fine and it says boost is enabled and whenever I run the mingw32-make install I get these errors I can see it's boost but all members being private?
*** Error code 1 Stop in /usr/ports/devel/boost-all.
LINK : fatal error LNK1181: cannot open input file 'z.lib' LINK : fatal error LNK1181: cannot open input file 'zlib.lib' LINK : fatal error LNK1181: cannot open input file 'zll.lib' LINK : fatal error LNK1181: cannot open input file 'zdll.lib' Which option is that for B2? fatal error C1083: Cannot open include file: 'bzlib.h': No such file or directory Is there a source download similar to that of zlib? Apart from the obvious, of course, whether I would be depending on those features. ---------------------------------------------------------------------- This message, and any attachments, is for the intended recipient(s) only, may contain information that is privileged, confidential and/or proprietary and subject to important terms and conditions available at
[email protected]:~/Downloads/mykodi/boost_1_61_0$ Thanks and regards, Nagaraja _______________________________________________ Unsubscribe & other changes: #include "bzlib.h" // Julian Seward's "bzip.h" header.
When I started using Ogre with Min GW some time ago, I was really missing a bit of love for Min GW in the guides. I figured that a guide would be in order that covers everything I had to go through to get everything working correctly. And I think that even though this is specific to Min GW it might be pretty helpful also for Linux users.
note: to enable them, add "using mpi ;" to your - zlib : yes (cached) - iconv (libc) : yes (cached) - icu : no (cached) - icu (lib64) : no (cached) - compiler-supports-visibility : yes (cached) - gcc visibility : yes (cached) - long double support : yes (cached) warning: skipping optional Message Passing Interface (MPI) library. note: to suppress this message, pass "--without-mpi" to bjam.
EXE: *** [all] Error 2 Hi, I'm using Ogre3d on ubuntu, Before upgrading to 1.8 I had: Ogre 1.7 CEGui 0.7 boost 48 compiled on gcc 4.6.
I'm trying to upgrade my system to Ogre 1.8 CEGui 0.7 boost 50 on gcc 4.7 After a while I succesusfully built all the dependencies, but now I have a crash on: Ogre Gl Render function void GLRender System::set Scissor Test I think that m Active Render Target is null. were there any changes I should have done to my code after the upgarde? EXE: *** No rule to make target 'C:/Program', needed by 'bin/OIS.dll'. CMake Files\Makefile7: recipe for target 'Dependencies/src/ois/CMake Files/OIS.dir/all' failed mingw32-make.
So far, from what I can tell in my logs, zlib.h cannot be found? All that being said, the good news is that my Boost is otherwise building. _______________________________________________ Boost-users mailing list [hidden email] https://lists.boost.org/mailman/listinfo.cgi/boost-users zlib and bzip2 are only used to enable the corresponding filters in Boost. If you aren't using these, you can safely ignore them.
This in spite of the fact I've provided the options: zlib_/path/to\build\boost\boost\bin.v2\standalone\ac\zlib_h.cpp(1): fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory ...failed compile-c-c /path/to\build\boost\boost\bin.v2\standalone\ac\msvc-14.0\debug\address-model-64\link-static\threading-multi\zlib_.. In Christ, Steven Watanabe _______________________________________________ Boost-users mailing list [hidden email] https://lists.boost.org/mailman/listinfo.cgi/boost-users https://github.com/ome/ome-cmake-superbuild/blob/master/packages/boost/build.cmake-s BZIP2_BINARY=$ -s BZIP2_INCLUDE=$ -s BZIP2_LIBPATH=$ -s ZLIB_BINARY=$ -s ZLIB_INCLUDE=$ -s ZLIB_LIBPATH=$ Note that when I first developed this script, the b2 options for BZip2 and ZLib were broken.